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News: Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.
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Author Topic: Grizzly model...  (Read 5091 times)
General BlackDragon

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« Reply #90 on: December 23, 2009, 07:33:21 pm »


*****General BlackDragon*****

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« Reply #91 on: December 24, 2009, 12:44:29 am »

ok, if that's it, woohoo! if not say so.  cool

@GBD: have an older version of ZEmod; awesome! keep it up!
Blunt Force Trauma

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« Reply #92 on: December 24, 2009, 10:58:15 am »

Looks very good Josiah.

Now comes the time to decide if you want to continue to model what the textures infer in the 3D surface like the side panels, view port, top hatch, etc.

That's where I have a hard time having restraint, and you have to start pulling the artistic license out your ...uh, because the textures are so blurry.

I personally don't like to leave a model depending on textures for anything more than paint schemes, decals, vehicle ID numbers, etc.

But then, that's when the poly count starts to sky-rocket.
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