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News: Welcome to the BZU Archive dated December 24, 2009. Topics and posts are in read-only mode. Those with accounts will be able to login and browse anything the account had access granted to at the time. No changes to permissions will be made to be given access to particular content. If you have any questions, please reach out to squirrelof09/Rapazzini.
 
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No New Posts Modding Tools
A place to post tools used in modding Battlezone II
Moderator: Avatar
116 Posts
6 Topics
Last post by Clavin12
in More Modelers
on December 24, 2009, 06:05:03 pm
No New Posts Modding Tutorials
A place to post modding tutorials for Battlezone II
Moderator: Avatar
277 Posts
8 Topics
Last post by General BlackDragon
in Re: Silent Sounds and Un...
on December 19, 2009, 10:01:31 am
Pages: [1] 2 3 ... 30
 
Subject Started by Replies Views Last post
Blender BZ2 exporter testers needed « 1 2 3 4 5 » OvermindDL1 69 6817 Last post December 07, 2009, 03:09:20 pm
by mrtwosheds
MM5 Issues and Ideas « 1 2 » CmptrWz 25 3234 Last post June 02, 2008, 08:19:21 am
by TheJamsh
I need a way to shoot ordnance down really fast « 1 2 » ScarleTomato 28 1620 Last post December 24, 2009, 06:34:39 pm
by ScarleTomato
Could someone please explain about pre-save options in 3DEX? BNG Da BZ Fool 3 462 Last post December 24, 2009, 05:36:04 pm
by BNG Da BZ Fool
BNG's first animation complete with texture, but atleast with animation finally. BNG Da BZ Fool 4 526 Last post December 24, 2009, 02:05:04 pm
by BNG Da BZ Fool
Sand box mod help « 1 2 3 » RABBITPOLICE 31 1739 Last post December 24, 2009, 06:59:48 am
by S.cavA.rmyG.en
Feature you Probably Don't Know About - Cloak Morph « 1 2 3 » Warfreak 37 2259 Last post December 23, 2009, 01:08:01 am
by VSMIT
Gift for Avatar (CCA Mammoth Tank) (Failed to rip model though) Nielk1 7 636 Last post December 22, 2009, 02:31:39 pm
by BNG Da BZ Fool
Hoverclass with animation BNG Da BZ Fool 7 612 Last post December 22, 2009, 02:23:04 pm
by BNG Da BZ Fool
BZC isn't even out yet and I am already modding it (Warning High Bandwidth) « 1 2 3 » Nielk1 32 1585 Last post December 21, 2009, 04:40:08 pm
by NoStr0m0
Converting Battlezone II Maps for use in the Valve Hammer Editor Jetfire 12 1259 Last post December 20, 2009, 08:26:25 pm
by VSMIT
Skeletons in Blender Clavin12 6 561 Last post December 18, 2009, 12:24:58 am
by Nielk1
something I can't seam to get working. « 1 2 » S.cavA.rmyG.en 24 1066 Last post December 14, 2009, 08:36:49 pm
by S.cavA.rmyG.en
I used Threed to make an animated part, but I need some feedback about... BNG Da BZ Fool 12 789 Last post December 12, 2009, 07:31:08 pm
by BNG Da BZ Fool
I'm getting a little fed up with Blender « 1 2 » Clavin12 22 1135 Last post December 11, 2009, 08:50:54 pm
by mrtwosheds
So, i herd u lik disruptors Shadow Knight 5 563 Last post December 01, 2009, 01:24:36 pm
by General BlackDragon
What method does BZII use to read texture related infomation? BNG Da BZ Fool 9 656 Last post December 01, 2009, 11:09:34 am
by BNG Da BZ Fool
FYI, TS based X models work in BZII with one major glitch...help! « 1 2 » BNG Da BZ Fool 28 1356 Last post November 29, 2009, 08:00:58 pm
by BNG Da BZ Fool
MAP IDEA: Expressway Tunnels in large maps Zero Angel 5 532 Last post November 29, 2009, 01:12:39 pm
by TheJamsh
Star Wars « 1 2 » Clavin12 17 967 Last post November 28, 2009, 04:09:28 pm
by S.cavA.rmyG.en
Pages: [1] 2 3 ... 30
 

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